I want my material to change color. In order to this I’m using parameter collection. In level blueprint I use Set Vector Parameter Value to the random value and it seems to work fine (values are changing while debbuging), but object changes color once: to white, and it stays white. The same problem is, when I hardcode the color value. What’s wrong with that?
In UE4 the color channels go from 0 to 1 instead of 0 to 256, that may be part of the problem. Going above 1 only really affects an emmissive material to control it’s strength. Try changing the max to 1 for each and see if that makes any difference.
If that doesn’t help, could you also post a screenshot of the material setup? Just to make sure there isn’t something else causing this. Thanks!
Yeah, thanks, that was the problem!