Set Turn Value

Hi guys, look I was making a blueprint Widget in unreal engine 5 and when I create “cast to BP_Player” more specifically (As BP Player) I want to create “set turn value” but it doesn’t appear, only “set value” appears "could someone help me (I’m new)

Does the BP_Player blueprint have a variable / function called like this? Can you show what Set Turn Value is in the pawn that you are using?

This is how it should appear:Uploading: image.png…

Hey @TecVideojuegos! Welcome to the forum!

Your image didn’t post! Try to give it time to upload before submitting! Fix that and I’m sure Everynone or myself can get this squared away for you. :slight_smile:

1 Like

Oh sorry, look this is how it should look

Okay, so it may not be referenced in memory.

Try OPENING your BP_Player in another window and attempt this again.
I don’t know why, but this tends to happen with widgets.

Also try turning off Context Sensitive. :slight_smile:

ah ok thanks i’ll do it :grinning:


still missing :frowning:

Try using Get Actor of Class to access the BP_Player. Also, what value are you trying to set or access in BP_Player. Depending on what it is, there are several ways two BPs can communicate. But the Widget BP is sometimes finicky when communicating. There is also Event Dispatch communication but it also depends on what value you are trying to update.

See this video if it helps.

Actually this video might help more.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.