Hi! Hi have a problem with mipbias. So changing the texture quality shoud solve this, but nothing seems to work. This is what i tested so far:
The default Texture quality on Quest is 1 “Medium”. I need to change it to 2 “High” because the mipbias on medium is set in 1, and the textures looks so pixelated until i got really close.
I’ve tried set texture quality from nodes. like the attached image, and didn’t work, or at least, there are no visible changes on mip bias ingame.
Then, i tried to change directly r.Streaming.MipBias to 0. And later i edit the BaseScalability.ini file.
I checked ingame the value of r.Streaming.MipBias, and this show 0, but the distance where the mipmap changes is the same if set at 1.
What can i do? I just need to change the global mipbias