Set Texture in Material By StringName is Possible ?

It is possible to set a texture as parameter of a material via BP using the name of the texture as string?

I can to set materials with strings using Get Display Name, compared to the string and making a cast …

In the case of textures is possible to create a dynamic instance material, set the material, and as a string to set the texture of the material as parameter?

Other than custom code or using a plugin from Rama, I’m not sure this is possible by default.