Hi, I am making a blueprint to build a modular wall. So I first set a static mesh from an Enum of possible wall styles/types (these are just static mesh assets from fbx). I then want to be able to set the materials for that wall based on a different Enum of wall materials (brick, paint, etc.) and I know that no mater which wall style, it will have 3 material indexes (for front, back, and sides).
However, as you can see in the image below, I can’t just get the material indexes from the “WallMesh” static mesh, as it is empty be default.
I’m assuming I need to get a reference to the selected wall style Enum from off the “Set Static Mesh” block, but I can’t seem to figure out how, or if this is even the right way to be setting the materials. Any help or direction would be great, thanks.