I want to display a widget on the spectator screen with VR. But when i use the set spectator screen texture node it only shows black. I’ve tried it with several textures in several blueprints but no success. Any ideas? It drives me crazy.
Thank you in advance
Hi, did you find a solution for this problem?
The solution for my problem probably was that I delayed the “get render target” of the widget by one frame (delay = 0). Before, the widget was built with “Begin Play” and when doing a “Is valid” check on the “get render target” result it was found to be invalid.