Hello everyone.
I’m testing some customization using the default Third Person template with the UE4 Mannequin’s default blueprint.
I have been able to do simple customization that works online for Static Meshes that attach to sockets, however now I’m trying to do the same with Skeletal Meshes and I’m having trouble getting it to work, even though I’m doing the exact same process.
Basically on my components inside the ThirdPersonCharacter, I have a Skeletal Mesh Component that’s a child of the ‘Mesh’ actor. On the same place I have all my Static Meshes that I can exchange properly online. The Skeletal Mesh is set to Replicate, and inside the Event Graph I have a Custom Event set to “Run on Server” that once executed does a “Set Skeletal Mesh” and the New Mesh is an element from within a variable “Skeletal Mesh” array that is also replicated.
Am I missing something? The exact same process works for my Static Meshes and the swap works if I’m the server or playing offline otherwise.
Thank you.