Set second UV Map in Blueprint

Hello guys!

How can I set a second UV map to actors contained in Blueprint class scene?

Are you sure you mean UV map?

Hi darthviper107 !
I have a problem with my static meshes in unreal engine, all the static meshes (Walls of a room) are contained in a blueprint, and the problem is that the walls are black…
Searching on google I found a solution, this solution is a second UVMap.

For static meshes you need to have a second UV channel for lightmaps, you have to set that up in your mesh beforehand in your 3D software before you export to UE4: Unwrapping UVs for Lightmaps | Unreal Engine Documentation

My static meshes aren’t imported, they are cubes:

And they are contained in a “BLUEPRINT CLASS SCENE”