Hi,
I’m simply trying to use the GameUserSetting’s “Set Screen Resolution” node for different resolution options in my game and I’m not getting it to work in the packaged game whatsoever! I’ve tried to run console command “r.setres 1920x1080” as an alternative but this didn’t work either. What’s even stranger is that everything worked flawless in the standalone version, and in the packaged version you could at least see the changes in the local “GameUserSettings.ini”. Also I can change non-resolution settings like anti-aliasing. I’ve tried delays, different combinations of nodes, etc. for two days now, but it’s simply not changing anything…
I’d be really glad for assistance since my game is ready to enter early access now and wouldn’t run properly in full resolution on many notebooks… I can reward with beta-keys!
This may not be the perfect solution, but without seeing your code all I can recommend is “Apply Resolution Settings” node. In my project, after “Apply Settings” I do the apply resolution settings and it works as I want it to. Just to be clear, this may not be the best way to do it since I’m still also new to UE! Hope it helps tho.
Actually I found out that my actual problem was rather that I had all of the code inside a function. So resolution settings will not be applied inside a function it appears (at least in my version) - inside a macro or a event it did work for me. I’m adding this insight so the community can use it.
@idikdev I tried out your suggestion outside of the function, that’s why I was sure that this was the solution thanks a lot anyway!
You saved me! I have been slamming my head against my desk for hours. I was only using apply settings not apply resolution afterwards, I couldn’t find any information on this worked straight away after the second apply.
another i guess easier solution which i found is make sure you dont split the “Resolution” int point structure on “Set Screen Resolution” drag off a node to make an intpoint and then use that to add your resolution, very odd but it worked for me, i wish unreal would test their builds properly
this works, for anyone reading in the future, adding this node to whereever you apply your settings, this node simply connected to get game user settings for target input works! Window modes are now working in my project!