I am trying to teleport and set the rotation of the player (pawn) using ‘Set actor Location’ in my VR game. I am getting the position and rotation from another actor [playerteleportboxhenge]. The position seems to work fine however I cannot get it to match the rotation. I have tried many things and think I must be missing something. I have even tried just inputting a value rather than trying to get it from the actor but still nothing happens. It always seems to be facing the same direction as prior to teleporting.
I notice someone else here with a similar problem but no solution. Anyone got any ideas?, blueprint below. Also on seperate note, how do I disable player movement in a VR game but keep the VR head rotation etc usable, basically to keep the player fixed to the spot?
Thanks in advance