It seems that the “Set Rest Collection” node is crashing UE every time it’s used with a different than the Original Rest collection. Is there any fix for this?
I also have this same problem - Crashes every time I try to do this - or add a geometry collection componant with a rest collection set - did you resolve this?
Can confirm, trying the same, editor crashes, 5.2.1
Don’t have any solution, though.
Haven’t found a fix but a workaround. I’m just placing the geometry collections in different actors, then instead of setting new rest collections I set new actors. Works fine but is a bit more work.
Also having this issue. Not good at all.
Have not checked myself yet but according to the 5.3.1 hotfix notes this has been fixed as an issue
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Tried to do this in 5.4 and its still crashing. Haven’t tried 5.3.1
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