Set Rendering BlendMode in blueprint of WidgetComponent


I wounder if it’s possible to set the rendering blend mode of a widget component in blueprints? And not in the details panel. The reason is that I am adding the widget component dynamically and I need to control it in blueprints when a widget class is created.


Or would it be possible to somehow set the default value of blend mode to “transparent” of the Widget component in C++?

It actually worked out by

1: adding the widget component in the component panel and setting the blend mode in the details panel.

2: Spawn the actor that contains the widget component from another actor and Set Widget with the target widget component in Blueprint.