One way would be to replicate an event call that then performs the scale. Might not be convenient but should work.
I am by no means an expert on replication. I do know that not all things are replicated but that you can push events/function calls that then do whatever it is you wanted to do.
It looks like the devs compiled a pretty good networking tutorial:
Hopefully that helps!
Im using “set relative scale 3d” for a component on my character but when I try playing it with multiple clients the scales don’t replicate. I’ve read that using transforms would work but I havent found any way to have the same effect.
Thanks for the reply!, Im going to take a look into this (new to replicating/network). Is there some sites/documents/videos that would help me . Im not sure where the event would be, on the character blueprint itself or a seperate blueprint. The scales I have are called from the event graph to a customScaleFunction.
Hi TitansBastard,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.
I’ve just started my replication test and I’m having the exact same issue. I’m using something which has a scale set at runtime, outside of the default constructor, and it’s not replicating at all. Or, if it is, it’s not being replicated properly.