Yes you understood right. So in loco, i will make a state called gethit and make its transition is gethitbool right? So If the enemy is making a “findrandomlocation” BT in behaviortree, if i hit the enemy , enemy will make hit animations after finishing the “findrandomlocation” task or it will immidietly make a hit animation? I know my explanation is terrible in english but i am afraid of having ban if i speak turkish