Hi,
I am packaging a game in the shipment mode and I noticed that my command line args are not being read because of UGameInstance::StartGameInstance()
I was trying to add UE_ALLOW_MAP_OVERRIDE_IN_SHIPPING
to .Target.cs but it seems it does not work. I did the following:
public ProjectName(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "ProjectName" } );
ProjectDefinitions.Add( "UE_ALLOW_MAP_OVERRIDE_IN_SHIPPING=1" );
}
Am I missing something?