For some reason a plugin that was packaging perfectly fine on UE5.0 started failing on 5.1
How do I set which platforms it should try to build for in UE5.1?
I saw this old post for UE4 where they mention whitelisting platforms, but is not doing anything here. (Packaging a UE4 Plugin: Changing the Target Platforms)
On UE5.0 it builds ok and logs:
Building plugin for target platforms: Win64
on 5.1 it fails and logs:
Building plugin for target platforms: Android, IOS, Linux, LinuxArm64, Win64
And then complains:
Platform Android is not a valid platform to build. Check that the SDK is installed properly.
And I don’t even want to build it for Android…