it works in UE4.24
I switched it to UE5.1.1 then to a fresh install of 5.2 and it seems to not work, Is it broken?
BTW the physical materials are just changing the friction
I’m getting a similar error, having a static mesh component and changing physmat in construction script does not change the physmat override in editor (pressing the ‘reset to default’ will reset to the proper assigned physmat, this should be automatic in Blueprint).
I got around this issue by adding a static mesh component in construction script and then changing it’s physmat
Hopefully the below image makes sense
Thank you!
Marcus