Set Overall Scalability Level Question: How to Reset and Return to Default Device Profile Values

Hello everyone,

I’m making an Android game and I would like to give my users the ability to adjust the graphics/rendering quality using the default built-in overall graphics scalability levels, which will be set in Blueprint using the “Set Overall Scalability Level” node (passing it a value of 0, 1, 2, or 3).

My question is this: how do I “undo” setting an overall scalability level and return all of the rendering settings to the default values that were set automatically by whatever the device profile called for?

In other words, what I’d like is five buttons: Low, Medium, High, Epic, and “Reset to Defaults”, the latter of which will set everything back to whatever the settings are per the device profile.

Is there a built-in way of doing this? I just can’t seem to figure it out!