Hi!
I’m developing a VR game with Unreal Engine 5.3.2 and C++.
MotionControllerLeftAim = CreateDefaultSubobject<UMotionControllerComponent>(TEXT("Motion Controller Left Aim"));
MotionControllerLeftAim->MotionSource =
Which value can I use here? And how?
In blueprint there are a lot of values, and it could be an enumerate with all of these values?
Thanks!