Having trouble setting members in a struct that is a value within a map:
The debug here indicates that the value is being adjusted but not set.
The struct is mapped with an actor reference here:
And that specific member in the struct is the first one, here:
I’ve read that there may be a problem with not having a direct reference to the struct. However, I don’t know what I can do to test that. Is there another way to point to the struct? As the struct is nested within a map, I don’t think I can set it directly?
This updating value is running on tick, but i also tried on a timer, and just manually firing an event as well.