I was trying to use SetMasterPoseComponent, but it doesn’t seem to be working. I am trying to make a modular character but the animations won’t work for anything other than the mesh that everything is connected to. I thought that SetMasterPoseComponent would make it so that the other meshes connected would do the same animations, but it doesn’t seem to be working. The compiler doesn’t give any errors.
I had success by moving the SetMasterPoseComponent() calls in the PostInitializeComponents() method instead of the constructor. By the way the new name for the method in 5.1 is SetLeaderPoseComponent().
This worked like a charm for me. Thank you!
