I was trying to use SetMasterPoseComponent, but it doesn’t seem to be working. I am trying to make a modular character but the animations won’t work for anything other than the mesh that everything is connected to. I thought that SetMasterPoseComponent would make it so that the other meshes connected would do the same animations, but it doesn’t seem to be working. The compiler doesn’t give any errors.
I had success by moving the SetMasterPoseComponent()
calls in the PostInitializeComponents()
method instead of the constructor. By the way the new name for the method in 5.1 is SetLeaderPoseComponent()
.
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This worked like a charm for me. Thank you!