Set local fog global start distance

Hi everyone,

I’m trying to control the distance fade of the local fog in my level. I used the ‘r.LocalFogVolume.GlobalStartDistance’ command, but it doesn’t seem to have any effect in my project. It’s strange because I see many people using it online without any issues.

If anyone knows how to fix this, I’d really appreciate the help! I’m using Unreal Engine 5.6.

Take care!