I have setup a menu system before the game loads my main level in which you can choose a difficulty by pressing a widget button.
In my character bp I have a float for the difficulty which will contain 1-3, I’m trying to set the variable on click, which should be pretty simple, then when my level loads read this variable but I’m having trouble with this. It seems I can read it, but can’t set it. Any help?
This is in my widget blueprint where I wanted it to set the variable
This is in my level blueprint, I want to get this variable as the level begins but it just seems to return the default value as if it was never set