Set fixed bounds not correct. GPU sprite

I click the “set fixed bounds” button for a particle emitter, type data is GPU sprite. But the bounds is not correct. I click the “restart level” and the particle system still disappear when the emitter is not in the screen. How to fixed it?

I realized how stupid I am just now. I found I can change the size of the bounds in the drop down of the details. I’m sorry for posting the stupid question on the answer hub.


Calm down, I was looking for your stupid question & answer, so it fulfils its job :slight_smile: