So I made a GPU Emitter Particle System. I want to render the particles every time even when the source is not in the view like it’s shown here
However as you can see in the following image “Set Fixed Bounds” only creates really small Bounds.
This even happens when I use the one from the “Content Examples” which are the same as in the video.
They already have the right bounds. But when I press “Set Fixed Bounds” its getting small as the one like in my example.
Thanks in Advance.