Set Collision Response to Channel not working?

:innocent: AFAIK this is buggy AF. :innocent:

This particular thing has been buggy since I remember:

You can disable collision completely:

image

But that will make chunks fall through the floor. One workaround is to have the DM ignore Pawn by default and wrap it with a box collision. Hit the box → fracture mesh → remove the box. The DM never blocked the Pawn so it’s fine. May work for some scenarios but so far from ideal…

I haven’t played with profile names for a while; maybe it will work when called by name:

But I seriously doubt it.


Bring on CHAOS and pray it’s not as messy.

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