Set Collision Response to Channel not working?

Hi there. I’m trying to change the collision of a destructible mesh when it is fractured. The event is being registered however the collision response does not seem to change.

I’m basically trying to set collision response to ignore pawn “On Component Fracture”. However it doesn’t work. All my collision is setup correctly for both the DM and my character pawn. Is this a bug or am I doing it wrong? Thanks for any help!

Screenshot 2022-03-08 205816

You need to double check all stuff, because I don’t see any issues here, just used the same to switch my AOE sphere to get all overlapping pawns.
I’d start from checking all other components and turn off hidden in game option to see the collision
UEhid

:innocent: AFAIK this is buggy AF. :innocent:

This particular thing has been buggy since I remember:

You can disable collision completely:

But that will make chunks fall through the floor. One workaround is to have the DM ignore Pawn by default and wrap it with a box collision. Hit the box → fracture mesh → remove the box. The DM never blocked the Pawn so it’s fine. May work for some scenarios but so far from ideal…

I haven’t played with profile names for a while; maybe it will work when called by name:

But I seriously doubt it.


Bring on CHAOS and pray it’s not as messy.

2 Likes

Haha, dam. Sucks to hear! I had great ideas to use apex in my game. I guess I’ll give what you said a try and if it doesn’t work as intended I’ll try Chaos. I have no idea how to use Chaos tho! :sweat_smile:

Regards