Playing around with the third person template and basic multiplayer functionality, can’t seem to figure out how to set the name for clients so that when they connect to the server it can say “hey [insert name] has just joined!”.
I’m launching the server with a batch file that says this:
UE4Editor.exe “caveTest3.uproject”?listen -game
And the client with a batch file that says this:
UE4Editor.exe “caveTest3.uproject”?Name=bob -game
To display the just joined message I got this in the game mode blueprint:
When I run the client (after having started the server but before joining it) the client says “bob has joined the game”.
But if I open the console in the client and type open 127.0.0.1 the server game says “257 has joined the game”