Hi folks, I am trying to set some camera shake variables during gameplay,
so for example, depending how much damage a player receives on a hit, i might set the intensity of a camera shake to increase,
i am thinking that a blueprint interface could set this? maybe there’s a better way? i am getting an error when trying to set a camera shake variable on a BPI event, well maybe this isn’t the way to do what i’m trying to do, any tips would be most welcome!
Hm, so I tried to add my camera component reference,
but it’s seemingly looking for something else,
“perlin noise shake (etc)” reference…
I’m a bit confused… thanks for any tips
Yeah, what is that blue set node you’re using anyway? I habe zero nodes available to me that have anything to do with canera shake except the one that plays it.
Thank you so much, feels a bit crazy that UE makes it so difficult that we require 2 seperate plugins to access these variables at runtime - but it works and that’s all that matters!
It’s not the most elegant solution but instead of finding a way to update the intensity im making use of the attenuation radius and getting the inner and outer radius values to set the relative position of the shake (from the camera) to those values on the x axis. While ugly id bet on this being the way epic intended for them to be used.