DEN-HA
(DEN-HA)
October 10, 2024, 2:53am
1
Here is what I did:
The bounds Scale parameter on static meshes seem to directly affect the distance at which an actor’s shadow is culled.
[image]
To optimize the time it would take to do this manually for all actors, I created a blueprint that changes the bounds scale of all static mesh actors in the scene when I run the command. It is VERY simple and effective.
[image]
THE RESULT:
before vs after
[image]
[image]
P.S. Other commands like r.Shadow.RadiusThreshold and r.Shadow.FadeRes…
안녕하세요, shadow culling 에 대해 검색을 하다가 해당 글을 보고 문제를 해결했으나,
모든 액터가 블루프린트로 되어있어서 답변자가 구현해주신 BP 를 구현해야하는 상황입니다
answers bp
I made
다만 제가 블루프린트 초보이기도하고, 첨부한 이미지의 노드처럼 bouns scale 을 연결할 곳이 없다는 문제가 생겼습니다.
도와주실 분 계실까요? ㅠㅠ
Hello, I was searching for shadow culling and saw the article and solved the problem,
I also need the blue print provided by the respondent in my scene.
However, there is a problem that I am a beginner in blue print, and there is no place to connect the like the node in the attached image.
Is there anyone who can help ? ㅠㅠ
Arodi007
(Pixiebell Games 💼)
October 10, 2024, 5:35am
2
Hi, first you need a static component or mesh component from your bp class.
Similar to this one below BP_Chest which contain a static mesh ‘chest’.
From the node Get Actor of Class, select the class bp and then drag the pin: search for static mesh:
Same for the Static Mesh get variable
DEN-HA
(DEN-HA)
October 10, 2024, 6:34am
3
Thank you so much !!! I really feel the need to study about blue print is getting biggerㅜ
1 Like
system
(system)
Closed
November 9, 2024, 6:35am
4
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