What I want is to set Lighting Channels in game dynamically. Why all the lighting properties can’t be changed during runtime? Is there a good reason for that? As it comes to lighting channels I can’t think of a reason, same for “Cast Dynamic Shadow”, or “Self Shadow”, “Shadow Two Sided”…
So, next question, is it possible to write functions in C++ for that not changing the source code of the engine. Like, a plugin?