Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
When i start a session after building hlods, it gives and error, this is the log: /MundoParalelos3/MundoParalelos3 Warnings logged during validation of the Material resource /Engine/Transient.MID_MI_PowerPlant_Fence_01 missing bUsedWithInstancedStaticMeshes=True! Default Material will be used in game.
StaticMesh_MundoParalelos3_DefaultHLODLayer_0 The minimum LOD value of 0 is outside the range 00 and has been set to 0. Check and save the resource again.
And then a bunch of lines saying:
/MundoParalelos3/MundoParalelos3 Errors logged during resource validation Cannot find a valid mesh description to build the asset.
Failed to build static mesh. See previous line(s) for details.
Cannot find a valid mesh description to build the asset.
Steps to Reproduce
-
Build HLODs
-
Start a session
-
Error while validation
Expected Result
Opened session
Observed Result
Error on validation
Platform(s)
PC
Additional Notes
Project size is 13% and peak memory is like 80k