Servertravel and Navmesh

Hi! I’m developing a game, with a multiplayer mode. So far everything works fine, except for servertravel and creation of objects at certain locations.

When I start the test map normally, the objects spawn correctly in random places. For this I use the “Get Random Point in Navigable Radius” node. I also used Get Random Location in Reachable Radius. Both works fine.

But as soon as I load the map from the lobby, i.e. perform a ServerTravel, it loads an object at x=0, y=0, z=0 and then stops.

Before I did this in a different way, but this is not random. This time I want to do it right, and let the objects spawn randomly somewhere.

I hope you understand what my problem is and can help me. Thanks in advance!

Found out that clients must have loaded as well.