Server use with non-source-compiled UE4

When it comes to multiplayer games, I’m guessing whether the engine is built from source, or installed via the launcher, there’s a server involved regardless, yes?

Suppose I build a multiplayer game with the launcher-installed engine (if possible?). Is the server accessible via the editor only or… something? I’m not certain how this multiplayer system would deploy on this engine version.

Yes, I’m aware of “just build the engine” but the big deterrent is its large size to build. With the launcher version, I know there is no “standalone dedicated server” option, so I’m wondering what are the server options, if any?

Read this article, I hope it will be helpful

Ooooh I see. So the source build is needed if I want to separate it from UE4Editor…