Server unable to access TextRender on Character after spawning from server

Hello!
I’m wondering if anyone can help me with this issue that’s been driving me nuts for the past few days! For some reason, when I have my (dedicated) server spawn a new character, it is unable to access the TextRender component on my character so that it can set the text. Basically, I have a MetaHuman that I added a TextRender component to for displaying the Players name above the Character. When I have the server spawn the Character, I always get an error that the TextRender component is None when trying to set the text… but if I attempt to set the Text of the TextRender component on the owning client side, it works! Only problem there is that only the Owning Client sees the Player name so none of the players will ever see any of the other Players names, just their own name.

Any thoughts or help would be awesome!
Thanks!

Player name should be SET in the player state.

Clients then simply have to get Game State → Get Player State (array) and Loop the array to set the text.

You could also do a Rep_Notify on the player name in the player state to automate this.

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