Not sure if anyone could help me with this issue but in my Player Controller blueprint I have a switch that spawns either a thirdpersoncharacter or a VR character depending on if the HMD is connected. This switch happens locally and then is sent to the server to be multicasted.
I’m using Virtual Desktop with SteamVR.
When I load the level in Virtual Desktop, The VR character spawns perfectly fine and all clients spawn properly.
HOWEVER, If I switch to “VR Mode” inside of Virtual Desktop BEFORE the client spawns, it kicks the client from the game.
I can only switch to VR mode after the client spawns. Not sure if this is because the client cant tell if the server is in the game or if somehow the VR Mode gets confused on which player I’m controlling. It’s very annoying. lmao.