Server Respawns with VR Character. Client gets kicked.

Not sure if anyone could help me with this issue but in my Player Controller blueprint I have a switch that spawns either a thirdpersoncharacter or a VR character depending on if the HMD is connected. This switch happens locally and then is sent to the server to be multicasted.

I’m using Virtual Desktop with SteamVR.
When I load the level in Virtual Desktop, The VR character spawns perfectly fine and all clients spawn properly.

HOWEVER, If I switch to “VR Mode” inside of Virtual Desktop BEFORE the client spawns, it kicks the client from the game.

I can only switch to VR mode after the client spawns. Not sure if this is because the client cant tell if the server is in the game or if somehow the VR Mode gets confused on which player I’m controlling. It’s very annoying. lmao.

I imagine this won’t be an issue once I get the menus and everything else working to where VR mode will be activated at game start but just throwing this out there in case someone had the same issue.

Hello, Kabassmusic.
Nice to meet you.
Could you help me?
I want to develop the respawns with VR character like your post.
So third person character to VR character.
Best Regards.