Server Lag (~1600ms) When Changing Teams Using Team Settings & Inventory Device

Summary

If the Team Settings & Inventory device is set to target a specific team, the server experiences a lag of approximately 1600ms when a player switches to that team for the first time.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Configure the Team Settings & Inventory device to apply settings and grant items only to a specific team.
  2. Start the server and join the game.
  3. Change the player’s team to the target team (the one configured in the Team Settings & Inventory device).
  4. Observe the server lag (~1600ms) occurring when switching teams for the first time.

Expected Result

Smooth team switching without significant lag.

Observed Result

The server freezes for approximately 1600ms on the first team change.

Platform(s)

Tested on PC

Video

Additional Notes

Verse code used in the video example:
OnBegin():void=
TimerStart.SuccessEvent.Await()
profile(“Change team”):
TeamCollection := GetPlayspace().GetTeamCollection()
if. TeamCollection.AddToTeam[GetPlayspace().GetPlayers()[0], TeamCollection.GetTeams()[1]] then:
Print(“Changed to team 2”, ?Color := NamedColors.Pink)

After further testing, the issue only occurs when the Team Settings & Inventory device is configured to grant items on team change. If no items are granted, there is no noticeable lag.

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