Server event spawn actor with transform input

I’m spawning new actor in character on server side with replication. I’m passing from client to server transform and controller. But when the transform node is plugged: Actor doesn’t spawn and doesn’t get possessed. Also, no errors…

But when i disconnect transform node, actor spawns and get possessed but with 0 location.


Server properly reading this transform values, i debugged it.

My transform input forms from line trace and current character rotation


Problemo lays in location of hit result. If i unplug location → transform feeds normally. Do i need to make linetrace in server side too? What is the problem here?

P.S. This doesn’t work in client only.
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Found out that Spawn Actor node is killing actor immediately because of collision handling…


Make “Always spawn” fixes the issue.