[2024.10.22-12.10.00:044][594]LogValkyrieSyncProject: Display: Profile SyncProject.Complete, 0.001943
[2024.10.22-12.10.00:044][594]LogValkyrieSyncProject: Display: Profile SyncProject, 8.924487
[2024.10.22-12.10.00:044][594]LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/Kevin/Documents/Fortnite Projects/MCMAD/MCMAD.uefnproject, EValkyrieSyncProjectState::UpToDate
[2024.10.22-12.10.00:044][594]LogValkyrie: ProjectSizeRequest::Prepare for 7e118be3-4890-3e59-7582-369b79f18e6a
[2024.10.22-12.10.00:044][594]LogValkyrie: ProjectSizeRequest for 7e118be3-4890-3e59-7582-369b79f18e6a: GetRootModuleInfo
[2024.10.22-12.10.00:044][594]LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: C:/Users/Kevin/Documents/Fortnite Projects/MCMAD/MCMAD.uefnproject, EValkyrieSyncProjectState::UpToDate
[2024.10.22-12.10.00:044][594]LogValkyrieActivityTracker: Upload -> Complete Activity: UploadProjects
[2024.10.22-12.10.00:044][594]LogValkyrieActivityTracker: Upload -> Channel State: Completed Successfully
[2024.10.22-12.10.00:136][606]LogValkyrieActivityTracker: Session -> Complete Activity: DistributingToConnectedSession
[2024.10.22-12.10.00:136][606]LogValkyrieActivityTracker: Session -> Channel State: Completed Successfully
[2024.10.22-12.10.00:136][606]LogValkyrieActivityTracker: Session -> Start Activity: LoadingNewContent - Cooking for client and server platforms
[2024.10.22-12.10.00:180][611]LogValkyrieScratchManifest: Display: Profile SyncProject.ScratchManifest.McpDssGetFileLinks, 0.138061
[2024.10.22-12.10.00:180][611]LogValkyrieScratchManifest: Display: Profile SyncProject.PruneScratchSpaceFiles.ScratchManifest.LoadFromCloud.FetchManifestLink.FetchDssLinks, 0.138081
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived MinigameStateChanged: EFortMinigameState::PreGame
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2024.10.22-12.10.00:954][695]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2024.10.22-12.10.04:480][108]LogValkyrieActivityTracker: Session -> Continue Activity: LoadingNewContent - Cooking for server platforms finished, waiting on client platforms...
[2024.10.22-12.10.38:829][138]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e
[2024.10.22-12.10.38:829][138]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2024.10.22-12.10.38:829][138]LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_0: ConnectionTimeout
[2024.10.22-12.10.38:829][138]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
[2024.10.22-12.10.38:831][138]LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) connection failure, handling connection timeout.
[2024.10.22-12.10.38:831][138]LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
[2024.10.22-12.10.38:831][138]LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
[2024.10.22-12.10.38:831][138]LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e)
[2024.10.22-12.10.38:831][138]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e'
[2024.10.22-12.10.38:831][138]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e, Channels: 5, Time: 2024.10.22-12.10.38, TimeSinceTickDispatch: 0.002840, TimeSinceRecv: 30.008668, TimeSinceTickFlush: 0.002681, TimeSinceSend: 0.086953
[2024.10.22-12.10.38:831][138]LogNet: UNetConnection::SendCloseReason:
[2024.10.22-12.10.38:831][138]LogNet: - Result=ConnectionTimeout, ErrorContext="ConnectionTimeout"
[2024.10.22-12.10.38:831][138]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e
[2024.10.22-12.10.38:833][138]LogNet: DestroyNamedNetDriver IpNetDriver_0 [IpNetDriver_0]
[2024.10.22-12.10.38:833][138]LogExit: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0 shut down
[2024.10.22-12.10.43:227][655]LogSlate: Window 'Private version has been created!' being destroyed
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureAfterConnected - bSuccessfullyConnected: true
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: CleanupAfterServerConnectionLost - initiating reconnection flow
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: Destroying valkyrie beacon```
From the fortnite logs