Server crashes when starting memory calculation

Summary

Hi. Im trying to update a older map, but when I run memory calculcation, the server crashes/sends me back to lobby after a while before the memory calculation actually starts.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Steps to Reproduce

Start memory calc, wait, then im back at lobby

Expected Result

Start memory calc, wait, then im back at lobby

Observed Result

Start memory calc, wait, then im back at lobby

Platform(s)

PC

Island Code

6753-9578-9053

LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 317.19, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.53.166:15022, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 317.19, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.53.166:15022, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.00, Real: 30.00, Good: 30.00, DriverTime: 317.19, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.53.166:15022, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e)
LogValkyrieSummary: Destroying Valkyrie Beacon

This comes in the output log before memtest starts and server crashes

[2024.10.22-12.10.00:044][594]LogValkyrieSyncProject: Display: Profile SyncProject.Complete, 0.001943
[2024.10.22-12.10.00:044][594]LogValkyrieSyncProject: Display: Profile SyncProject, 8.924487
[2024.10.22-12.10.00:044][594]LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/Kevin/Documents/Fortnite Projects/MCMAD/MCMAD.uefnproject, EValkyrieSyncProjectState::UpToDate
[2024.10.22-12.10.00:044][594]LogValkyrie: ProjectSizeRequest::Prepare for 7e118be3-4890-3e59-7582-369b79f18e6a
[2024.10.22-12.10.00:044][594]LogValkyrie: ProjectSizeRequest for 7e118be3-4890-3e59-7582-369b79f18e6a: GetRootModuleInfo
[2024.10.22-12.10.00:044][594]LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: C:/Users/Kevin/Documents/Fortnite Projects/MCMAD/MCMAD.uefnproject, EValkyrieSyncProjectState::UpToDate
[2024.10.22-12.10.00:044][594]LogValkyrieActivityTracker: Upload -> Complete Activity: UploadProjects
[2024.10.22-12.10.00:044][594]LogValkyrieActivityTracker: Upload -> Channel State: Completed Successfully
[2024.10.22-12.10.00:136][606]LogValkyrieActivityTracker: Session -> Complete Activity: DistributingToConnectedSession
[2024.10.22-12.10.00:136][606]LogValkyrieActivityTracker: Session -> Channel State: Completed Successfully
[2024.10.22-12.10.00:136][606]LogValkyrieActivityTracker: Session -> Start Activity: LoadingNewContent - Cooking for client and server platforms
[2024.10.22-12.10.00:180][611]LogValkyrieScratchManifest: Display: Profile SyncProject.ScratchManifest.McpDssGetFileLinks, 0.138061
[2024.10.22-12.10.00:180][611]LogValkyrieScratchManifest: Display: Profile SyncProject.PruneScratchSpaceFiles.ScratchManifest.LoadFromCloud.FetchManifestLink.FetchDssLinks, 0.138081
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived MinigameStateChanged: EFortMinigameState::PreGame
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle
[2024.10.22-12.10.00:954][694]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2024.10.22-12.10.00:954][695]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnGameplayMessageReceived SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2024.10.22-12.10.04:480][108]LogValkyrieActivityTracker: Session -> Continue Activity: LoadingNewContent - Cooking for server platforms finished, waiting on client platforms...
[2024.10.22-12.10.38:829][138]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e
[2024.10.22-12.10.38:829][138]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2024.10.22-12.10.38:829][138]LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_0: ConnectionTimeout
[2024.10.22-12.10.38:829][138]LogValkyrieBeacon: (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnFailure AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
[2024.10.22-12.10.38:831][138]LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) connection failure, handling connection timeout.
[2024.10.22-12.10.38:831][138]LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
[2024.10.22-12.10.38:831][138]LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
[2024.10.22-12.10.38:831][138]LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e)
[2024.10.22-12.10.38:831][138]LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 316.05, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e'
[2024.10.22-12.10.38:831][138]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e, Channels: 5, Time: 2024.10.22-12.10.38, TimeSinceTickDispatch: 0.002840, TimeSinceRecv: 30.008668, TimeSinceTickFlush: 0.002681, TimeSinceSend: 0.086953
[2024.10.22-12.10.38:831][138]LogNet: UNetConnection::SendCloseReason:
[2024.10.22-12.10.38:831][138]LogNet:  - Result=ConnectionTimeout, ErrorContext="ConnectionTimeout"
[2024.10.22-12.10.38:831][138]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 4.185.44.73:15020, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:89b462e4eb254865954a24624408b99e
[2024.10.22-12.10.38:833][138]LogNet: DestroyNamedNetDriver IpNetDriver_0 [IpNetDriver_0]
[2024.10.22-12.10.38:833][138]LogExit: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0 shut down
[2024.10.22-12.10.43:227][655]LogSlate: Window 'Private version has been created!' being destroyed
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureAfterConnected - bSuccessfullyConnected: true
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: CleanupAfterServerConnectionLost - initiating reconnection flow
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2024.10.22-12.10.43:248][656]LogValkyrieRequestManagerEditor: Destroying valkyrie beacon```

From the fortnite logs

Any help?

Hi. Still does not work. I need to work on this map, can someone help me?

Any updates regarding this? Now it looses connection to uefn as soon sa I join the edit session.