Summary
I’m experiencing a critical issue while trying to update my UEFN map. After successfully completing the memory calculation, Fortnite launches but gets stuck on an infinite loading screen. After about 30 seconds, I receive the error: “Network connection lost” and the session fails to start.
This issue only occurs with one specific map. It used to work perfectly — the problem started when I attempted to publish a new version. To troubleshoot, I reverted to a previous version of the project that was known to work, but the issue still happens, even on that version.
Other maps work fine, which confirms this is not related to my internet connection or system setup.
There are no Verse compilation errors, no warnings in the memory report, and no issues during the memory calculation phase. The problem only occurs at runtime, during the loading screen after launching Fortnite from UEFN.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
- Run memory calculation (completes successfully)
- Launch live session
- Fortnite starts → infinite loading screen
- After ~30 seconds: “Network connection lost” error
Expected Result
After completing the memory calculation and launching a live session, Fortnite should load the map normally and allow me to test the updated version in-game, as it did before.
Observed Result
Fortnite launches and gets stuck on an infinite loading screen. After ~30 seconds, the session fails with the error “Network connection lost”.
Platform(s)
All platforms