Server and Client dont see actors spawned by Client

Server and Client don’t see bullets spawned by clients
please help :frowning:

This is normal, when you want to spawn an actor do it on Server side, to sync with other client.

Try something like this:

I have the same Problem , but the code from Jackblue doesn’t seem to work

Nevermind… you have to set it to server :wink:

Have you tried to check ‘Replicates’ ? Open your Blueprint Class, click on the Class Defaults button and check this :