Seriously! How to fix this in MRQ? "No Shot" LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor Outer: no shot (No existing shot found in the job).

I’ve been trying to render an EXR sequence using the Movie Render Queue, but UE keeps freezing during the warm-up phase. I’m using RTX 4090 GPU and UE 5.5.2 .

No pop-up errors, but I did notice this in the output log:
LogMovieRenderPipeline: Generated new ShotInfo for Inner: CineCameraActor Outer: no shot (No existing shot found in the job).

LogMovieRenderPipeline: Warning: [no shot CineCameraActor] Due to Temporal sub-sampling or handle frames, evaluation will occur outside of shot boundaries (from frame -1 to 0). Section MovieSceneCameraCutSection_1 (Binding: None) starts during this time period and cannot be auto-expanded. Please extend this section to start on frame -1. (All times listed are relative to the root sequence)

I’ve spent nearly a week researching and testing different solutions with the limited information available online, but nothing has worked so far. Any help would be greatly appreciated.

Sounds like its trying to render warmup frames that are outside of your level sequence. Try and drag out some preroll to see if it fixes the issue?