Serious UEFN sync bug that causes hours of work to be lost

Summary

Changes made in an edit session do not sync properly with the editor, meaning large amount of props and walls are rotated, missing, or moved, resulting in hours of lost work.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Launch a session and spend time placing down lots of assets, particularly walls. You will notice that some of the walls will be rotated.

Expected Result

The orientation of objects in the editor match the objects in the session.

Observed Result

The objects are rotated in the editor, causing them to do the same the next time a session is launched.

Platform(s)

PC, but I tried launching a session on xbox which resulted in a similar issue

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Is this the same issue that you’re having?

Yes, thanks.

Thank you @CroakyJake12 - Could you follow along in that thread? I’ll let you know if we need more info.

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