Hi, we upgraded our project to 4.15 some days ago, and we are fighting with a terrible issue without finding any solution.
The issue is on ambient occlusion, it appears and disappears on different camera angles, and it makes it only in PACKAGE. In editor everything works like a charme!
This is a shot from a camera angle which makes AO disappearing:
Then, turning to another angle the AO appears again and stays there if I don’t move the camera.
Our lighting setup is:
Movable directional light with raytraced distance field for far objects and cascade for near objects
Stationary skylight with:
- Dynamic shadows off
- Static Shadows on
- Distance field AO disabled because of dynamic shadows off
Now, my suspect is that the bug is on the postprocess value “Static fraction”
Since if i set this to 0, AO disappears also in editor from my scene. If i keep it to 1, everything works in editor, but in package I have this AO glitch.
Anyone has a solution or an idea? This is a big issue for us, and I don’t really know how to reproduce it…
Thank you very much.