Creating map/set as local variable leads to serialization error.
More information in this thread:
Hello Erumaru,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- Could you elaborate further on the exact nature of the issue?
- Can you reproduce this issue in a clean project?
- If so,could you provide a detailed list of steps to reproduce this issue in our end?
- Could you provide screen shots of any settings/blueprints that may be involved?
Hello Rudy,
Yes, I can reproduce it in a clean project.
Steps to reproduce:
- Create clean VR template project
- Create custom blueprint class
- Create function in this class
- Create local variable map (Integer/String)
- Added some elements to this map as default value
- Go to ProjectLauncher
- Start build with this settings
Project - AnyProject,
Build - none,
Cook - By the book (check only WindowsNoEditor),
Package - Do not package,
Archive - None,
Deploy - Do not deploy, - Get this Error in the log
P.S: In my case it didn’t create any problems, but some guys in my thread had issues with this.
Hello Erumaru,
After doing some digging I was able to find that this appears to be a known issue. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Link: Unreal Engine Issues and Bug Tracker (UE-43899)
Make it a great day