Summary
In sequencer, when replacing audio files in sequences, their length doesn’t update to be the current one, but its looping based on the length of the previous one (if the previous length was larger - unwanted)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Import two audio files, one clearly larger than the other one
Create a level sequence and open it
Drag the large file into it so it creates an audio track
Right click it and replace its audio in its properties with the smaller track
Expected Result
Length inside the sequence adjusts so that the end is now where the new audio track ends, not the old one.
Observed Result
Audio length remains the same (from old audio) and audio track now loops
Platform(s)
pc