Sequencer Visibility Track Bug

Hey thanks, that’s basically what my project is about :slight_smile:

Also, I think you pointed me in the right direction with “render in main pass” checkbox. I managed to fix that bug with visibility track. I’m no 100% sure, but it seems like unchecking and checking it again solves the issue.
I had two kinds of objects - one that stayed visible all the time and the other one that had to disappear and none worked properly, but after unchecking/checking “render in main pass” in mesh details tab they appeared as needed. So I guess it was the issue. Thanks for the tip!