Sequencer undo issue: As shown in the video, when dragging ownable Actors from the scene into Sequencer following the video steps, if you add a track that doesn’t exist in Sequencer, then pressing Ctrl+Z will lose the selection, which is very inconvenient in scenes with many objects.
Hi [mention removed],
Just to make sure to report this issue to Epic. The issue is that the actor itself is getting unselected right? You would expect that the track removes correctly as it is doing, but it does not unselect the actor as you need to select it again? If this is the issue, I unrestand perfectly that it can be a problem when selecting multiple actors.
Best,
Joan
Yes, I undid the creation of tracks and keyframes, but did not undo the selection of the Actor. Therefore, the selection should not be lost.
Hi [mention removed],
The issue has been reported to Epic. Once we get the publig bug tracker, we will report it directly again to this thread so you can keep track of it. You will also get a link of the fix commit once resolved.
Best,
Joan
Hi [mention removed],
Here is the public bug tracker: Unreal Engine Issues and Bug Tracker (UE\-318973)
Thanks for the report.
Best,
Joan