Summary
I have noticed 3 bugs that weren’t there before. Surprised because the sequencer from UEFN/UE5 is a pretty stable tool.
- Play rate of an animation set to 0.0 plays as 1.0
- Time dilation of 0.0 plays everything as if 1.0 within the sequencer (not sure if I am missing something)
- Subsequences set to loop within a master sequence will now play when not set to play, and stop when set to play.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- See ticket Sequencer - Play rate of 0.0 still plays animation
- Open sequencer, set an animation to play and also set time dilation.
- Create a sequence, then add it on a another sequence, and set it to loop, then restart UEFN and open live edit
Expected Result
- Animation is frozen
- Animations are all frozen
- Sub-Sequence plays on a loop
Observed Result
- Animation plays normally
- All animations play normally
- Sub sequence plays when its not playing in sequence, and it stops when its set to play in sequence
Platform(s)
PC