Sequencer tool in UEFN broke with last update (list)

Summary

I have noticed 3 bugs that weren’t there before. Surprised because the sequencer from UEFN/UE5 is a pretty stable tool.

  1. Play rate of an animation set to 0.0 plays as 1.0
  2. Time dilation of 0.0 plays everything as if 1.0 within the sequencer (not sure if I am missing something)
  3. Subsequences set to loop within a master sequence will now play when not set to play, and stop when set to play.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. See ticket Sequencer - Play rate of 0.0 still plays animation
  2. Open sequencer, set an animation to play and also set time dilation.
  3. Create a sequence, then add it on a another sequence, and set it to loop, then restart UEFN and open live edit

Expected Result

  1. Animation is frozen
  2. Animations are all frozen
  3. Sub-Sequence plays on a loop

Observed Result

  1. Animation plays normally
  2. All animations play normally
  3. Sub sequence plays when its not playing in sequence, and it stops when its set to play in sequence

Platform(s)

PC