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Sequencer Stuff! Camera Anim - how to export from 3ds Max or Maya?

Hi guys,

On this video, Wes mentions that you can import a Camera Anim class from your favorite 3d software, such as 3ds max or maya.

I searched the internet up and down and couldn’t find an explanation on how to do that. Does anyone here know anything about this? Maybe someone from Epic could clarify?

I also posted this on the AnswerHub, and am posting it here for visibility.

Thanks!